ALL PROJECTS

IYOIYO Studio

IYOIYO is a creative technology studio run by Los Angeles-based artist Kyle McDonald, working with machine learning, computer vision, social and surveillance tech spanning commercial and arts spaces.

Pixelography

2026

Pixelography

An interactive portrait-making experience for Random International's TOGETHER at Piccadilly Lights, translating visitors' gestures and movement into unique digital artworks and printed takeaways.

Apocalypse Early Warning System

2026

Apocalypse Early Warning System

A realtime public-data dashboard that tracks unusual business-jet activity as a speculative early-warning signal for geopolitical crisis.

A National Portrait

2026

A National Portrait

A participatory digital artwork by Es Devlin with Google Arts & Culture Lab for the National Portrait Gallery, transforming participant photographs into animated charcoal-and-chalk-style portraits.

Pasana Solar Media Kit

2024

Pasana Solar Media Kit

Portable camera, media, and solar charging system for Pasana Group’s youth canoe-building and sustainable fishing program in Milne Bay, Papua New Guinea.

Gemini Sketchbook Search

2024

Gemini Sketchbook Search

Experimental search and browsing interface for decades of Kyle McDonald’s sketchbooks, using Gemini to read, describe, and connect handwritten notes and images.

Saturna Analysis Tool

2023

Saturna Analysis Tool

Web application for Ocean Diagnostics’ Saturna Imaging System, supporting real-time measurement and review of visible microplastic particles.

3D Face Synthesis Prototype

2023

3D Face Synthesis Prototype

Technical consultation and prototyping for an unrealized Rafael Lozano-Hemmer Studio project involving generated three-dimensional faces.

BeHere / 1942: Remote AR Infrastructure

2022

BeHere / 1942: Remote AR Infrastructure

Remote camera, networking, and monitoring infrastructure for BeHere / 1942, Masaki Fujihata’s augmented-reality exhibition at the Japanese American National Museum.

The Poem Pavilion

2021

The Poem Pavilion

Generative poetry system for Es Devlin’s UK Pavilion at Expo 2020 Dubai, composing visitor-contributed words into collective poems for the pavilion facade.

Infinite Bad Guy

2020

Infinite Bad Guy

AI experiment for YouTube Music that aligned more than 15,000 Billie Eilish “Bad Guy” fan covers into an endlessly recombinable music video.

Serendipity / Listening Together

2014/2020

Serendipity / Listening Together

Data visualization work for Spotify showing near-simultaneous listening connections across the world, first as Serendipity and later as the Listening Together campaign.

Fencing Visualized

2019

Fencing Visualized

Software engineering for Rhizomatiks’ markerless sword-tip tracking system, using deep learning to turn high-speed fencing action into real-time 3D trajectories.

Poem Portraits: Original Experiment

2019

Poem Portraits: Original Experiment

Original Google Arts & Culture experiment with Es Devlin and Ross Goodwin, combining participant selfies with AI-generated two-line poems trained on 19th-century poetry.

Pattern Radio: Whale Songs

2019

Pattern Radio: Whale Songs

AI-assisted listening interface for exploring thousands of hours of NOAA humpback whale recordings at large scale.

Cartier Lab

2018

Cartier Lab

Technical consulting for Cartier Lab, supporting experimental interaction and prototyping work for the luxury maison’s innovation program.

EmoGE Photomosaic

2017

EmoGE Photomosaic

iPad photomosaic application for Little Red Robot’s GE EmoGE installation, turning visitor imagery into mosaics built from GE’s science-themed emoji set.

Where’d You Go, Bernadette

2017

Where’d You Go, Bernadette

Technical advising for the feature film Where’d You Go, Bernadette, helping shape screen-based and creative-technology concepts used in production.

t-SNE Sound Browser

2017

t-SNE Sound Browser

Prototype interface for searching roughly 30,000 short drum samples by arranging audio features into a navigable two-dimensional t-SNE map.

Draw to Art

2017

Draw to Art

Google Arts & Culture installation that used machine learning to match visitor doodles with artworks from museum collections.

The Infinite Drum Machine

2016

The Infinite Drum Machine

Machine-learning interface for exploring thousands of everyday sounds as a playable map of related audio.

Bird Sounds

2016

Bird Sounds

Machine-learning map of bird calls that groups similar sounds from Cornell Lab of Ornithology’s Macaulay Library into an explorable sonic field.

#FOLLOWMYHEART

2015

#FOLLOWMYHEART

Live internet artwork for LaBeouf, Rönkkö & Turner that broadcast Shia LaBeouf’s heartbeat from SXSW in real time.

Intel Hue Tracking Prototype

2015

Intel Hue Tracking Prototype

Computer-vision consulting for an Intel advertising prototype that tracked color and hue changes as an interaction signal.

Future Day Spa

2015

Future Day Spa

Biometric visualization interface for Lucy McRae’s Future Day Spa, a physiological spa experience using vacuum pressure and guided relaxation.

FaceTracker Licensing

2013

FaceTracker Licensing

Website, distribution, and licensing support for Jason Saragih’s FaceTracker application and the creative-coding community around it.

Nissan Note LED Installation

2013

Nissan Note LED Installation

Reactive LED software for a Nissan Note installation, using DMX control to connect motion and light behavior.

Sonos Electric Jukebox

2013

Sonos Electric Jukebox

Creative direction and 3D design for a Sonos Electric Jukebox concept connected to Janelle Monáe’s Electric Lady campaign.

Reflections for Barneys New York

2013

Reflections for Barneys New York

Holiday window centerpiece and projected-light system for Barneys New York, extending Kyle’s Light Leaks language into a retail installation.

Verizon Lady Gaga Campaign

2013

Verizon Lady Gaga Campaign

Creative and technical direction consulting for a Verizon advertising campaign connected to Lady Gaga.

Barista Bots

2012

Barista Bots

Facial-recognition and line-drawing software for GE’s Barista Bot, a robotic SXSW coffee experience that printed visitors’ portraits in latte foam.

Cartier New York City Windows

2012

Cartier New York City Windows

Interactive sensing software for Cartier’s Fifth Avenue holiday windows, where jewelry boxes responded to visitors outside the flagship store.

Mother

2012

Mother

Depth-capture and 3D-printing pipeline for Inmi Lee’s Mother, translating hand gestures and interview prompts into printable sculptural forms.

Missing

2012

Missing

Installation for Sonos Studio and The xx in which 50 robotic Sonos speakers turned toward visitors while spatialized audio followed them through the room.

EletroAxé

2011

EletroAxé

Wearable wireless percussion interface for Brazilian musician Carlinhos Brown, performed during Carnaval in Salvador, Bahia.

ThreePhase

2011

ThreePhase

Open-source structured-light 3D scanning software developed during Kyle McDonald’s MakerBot residency.

...and Counting

2010

...and Counting

Visualization system for Wafaa Bilal’s memorial tattoo performance, mapping Iraq War casualties as red and ultraviolet dots across a borderless map of Iraq.

3rdi

2010

3rdi

Camera, website, and multi-monitor installation buildout for Wafaa Bilal’s 3rdi, a year-long work made from an implanted camera that photographed life behind the artist.

Subdivision of Roam

2010

Subdivision of Roam

Interactive installation for Chris Milk investigating personal shells and their deconstruction, first presented at the 2010 Wired Store in New York.

Lagoglyphs / Clouds Are Looming

2010

Lagoglyphs / Clouds Are Looming

Processing-based flocking and projection work for Eduardo Kac’s Lagoglyphs, animating 1,400 handmade rabbitographic drawings as a mutable writing system.

The Andy Warhol Machine

2010

The Andy Warhol Machine

openFrameworks installation for the Anchorage Museum that transformed participants into Warhol-inspired screen-print style portraits.

Night Lights

2009

Night Lights

Public projection-mapping installation that turned Auckland Ferry Building into an interactive playground over five nights.